Shining a Light on Dark Patterns: Tips for How to Avoid Misleading Web and App Design Processes that Cause Consumer Confusion
As the internet has evolved, website designers and mobile app developers have learned to take user experience very seriously. Thanks to these improvements in design, unattractive pages full of flashing “click me” banners with
neon text are a thing of the past. However, not all design innovation is
beneficial for end users. A phenomenon known as “dark patterns”—user interface
designs meant to manipulate users into performing certain actions—is becoming more common.
These tricks can be subtle or
overt, and you’ve likely seen them. Dark patterns can range from a default setting
during a website signup that also covertly signs you up for a newsletter (and even begs
you to reconsider if you uncheck the box) to hiding shipping and tax costs
until the last checkout page. Other dark patterns have likely led you to share
more private information, buy items because of a possibly misleading suggestion
that there were only a few left in stock, or spend money following the end of a
“free” trial. The use of some dark patterns has become prevalent in mobile
games and apps, a trend that is particularly salient when these apps are
directed at children.
Children interact with apps
in a unique way. It's no surprise that kids prefer websites with cartoon characters, audio-visual
cues, and bright colors—practices generally disliked by adults. However, the differences
between adults and children run deeper. For instance, children struggle
to tell the difference between ads and content and very young children may click ads or
makes purchases
by accident. If
you decide to design a website or app for children, it's a good idea to first understand
how children process information and interact with the digital world to make
certain the above issues don’t occur in your design. Smashing Magazine has
several guides that further describe various considerations when designing children's
websites..
Although little study has
been done on dark patterns geared toward children, legislators have taken notice.
In the U.K., the Information Commissioner’s Office recently
released a consultation document describing its recommendations for a code of
practice for “age appropriate design” in online service. In the U.S., Senators Warner (D-VA) and Fischer
(R-NE) proposed
the DETOUR Act
which bans practices with “the purpose or substantial effect
of cultivating compulsive usage,” when directed at those under the age of 13. An
example of compulsive usage given by the DETOUR Act is auto-playing videos. If
the DETOUR Act passes, websites would need to obtain consent from parents to
enable auto-play features.
Others have also started to
raise awareness about the use of dark patterns. Harry Brignull, a user
experience designer, coined the term “dark patterns” and created a website to inform consumers of
companies using these practices.
The site includes a list of common dark patterns, such as the creatively named "privacy Zuckering" that leads users to disclose more information than required. In
addition to the educational materials, the site includes a “hall of shame” that
names companies that use dark patterns. More examples of practices considered “dark
patterns” can be found in the recently published Deceived
By Design
report from the Norwegian government agency and consumer council,
ForbrukerRadet, that focuses on examples of how design can engineer consent. The
Deceived By Design report details the agency’s attempt to opt-out of data
collection from popular websites. The attempts fail because sites either deny
use or repeatedly ask for acceptance until you agree.
Businesses that wish to
avoid being called out for dark patterns should make an effort to embrace “light
patterns” in their design choices. This means making a concerted attempt to
make consumer choices well-informed without dumping a prohibitive amount of
information on the user. In practice, a fine line exists between making choices
attractive to users and outright manipulating them. Often, the difference is
only a matter of degree.
To this end, CARU has
compiled a non-exhaustive list of general principles that businesses should consider
when trying to bring “light patterns” into the design process and avoid consumer confusion:
1. Use clear and honest communication.
When presenting options to users,
avoid misleading or ambiguous language. If an option might require an asterisk
and some fine print for a user to fully understand, it’s best to change the
language. For example, imagine a website with a large banner that says: “Save
by purchasing the Bundle!” Such a website should also make the unbundled, basic
option price easy to find. If a user needs to click all the way through to
checkout before finding out the bundle only saves them more if they decided to
get all the options included in the bundle, then the initial banner was not
clear in what it meant by save.
2. Think of the children.
Children use graphics to
navigate websites more often than words. A well-made website will present
graphics that represent to children what happens when they click on them. Young
children can also struggle to interact with web interfaces, especially when
beginning to use a mouse. To compensate, a website should make sure that click
boxes for options are large and easy to select. Avoid placing advertisements
near the options a child wants to select, otherwise the child may accidentally
click on the ad despite wishing to select another option. Children also
struggle with scrolling, if a child may wish to select an option make sure that
option fits into the same view as the other options. When designing for mobile,
add breakpoints that keep the option in view for children using tablets or
cellphones. Arguably designing for mobile is more important, reinforcing the
idea that designing for mobile first is easier, because most children’s
earliest access to the web is often through a tablet.
3. Avoid emotional appeals.
When presenting a choice to
a user, avoid making an appeal to emotion. For instance, imagine a company that
presents an ominous message to users who choose not to opt-out of a facial
recognition scan, implying that opting out of facial recognition would make it
more difficult to catch strangers accessing their account. Using disparate
emotional tools depending on a user’s interaction with your product may be
considered manipulative.
4. Design symmetrical opt-in and opt-out
choices.
When a user signs up for a
newsletter by checking a single box, the user should be able to discontinue the
newsletter by checking a single box. However, users often must unsubscribe from
a newsletter by clicking through a link within an email that presents several
options or dialogue boxes before confirming that the users will no longer
receive messages. Generally, people understand the purpose of newsletters and
do not need an explanation of what they will “miss out on.” In at least one
case, a company sent out multiple newsletters, each with its own unsubscribe
option. If one click can add you to all the
mailing lists, one click should be able to remove you from all the mailing
lists. Users should not have to wait for multiple emails to arrive in order to
effectuate a choice to unsubscribe.
5. Don’t bury choices.
An important decision
should be easy to access. If a customer wants to exercise choice, a website
should not force them to click through multiple menus or read excessively long documents
in legalese. An easy to navigate menu and quick descriptions of the options
empower user choice instead of taking it away. If needed, a longer description
can be added next to a short description to provide more information for users
seeking it.
By Eric Barnum, BBB National Programs Data Privacy Legal Intern
Eric Barnum is a law
student at the University of Colorado Boulder and former programmer. He’s
currently interning with BBB NP as data privacy legal intern. In summer, he
enjoys playing basketball, reading books, and finding parks with pickup games
of speed chess. In winter, his interests turn towards the mountains where he
skis and snowboards.